• Create Your First Venue
    • Testing Your Venue
    • Useful Examples
    • Basic Tutorial - Writing Your First Script
    • Basic Tutorial - Interactions
    • Advanced Tutorial - The Stack, Variables, Objects and Scoping
    • Advanced Tutorial - Using Classes
    • Advanced Tutorial - Advanced Syntax And Accessing C#
    • String
    • Integer
    • Float
    • Array/List
    • Class
    • Global
    • Local
    • SpotlightScript Accessors
    • Accumulator
    • Log
    • SpawnObject
    • Random
    • Jump
    • GetNamedObject
    • Set
    • GetLocalString
    • SetLocalString
    • WaitTime
    • SetParent
    • GetProperty
    • SetStackProperty
    • GetStackPropertyDeep
    • GetStackProperty
    • CacheStackedObject
    • CompareValue
    • Jump
    • JumpEqual
    • JumpNotEqual
    • GetCachedObject
    • IncrementGlobalInt
    • IncrementGlobalInt
    • CompareStackValue
    • Add
    • Subtract
    • RequestOwnership
    • CompareIsOwner
    • Multiply
    • SubtractVectors
    • CompareIsNull
    • Call
    • CallEqual
    • CallNotEqual
    • SendCommandToObject
    • SendMessage
    • Activate
    • DeActivate
    • Destroy
    • RegisterInteractionEvent
    • What Is A Command?
    • Destroy
    • Enable
    • Disable
    • PlayAudioSourceOneShot
    • PlayParticleEffect
    • SetText
    • AddRelativeForce
    • PlayAnimation
    • What Is An Interaction Event?
    • OnGrab
    • OnRelease
    • OnCollisionEnter
    • OnCollisionExit
    • OnTriggerEnter
    • OnTriggerExit
    • What Is A Property?
    • Player
    • Input
    • What Is An In-Built Variable?
    • SPOTLIGHTHAND
    • ISHAND
    • What Is A Component?
    • Portal
    • Mirror