
- Create Your First Venue
- Testing Your Venue
- Useful Examples
- Basic Tutorial - Writing Your First Script
- Basic Tutorial - Interactions
- Advanced Tutorial - The Stack, Variables, Objects and Scoping
- Advanced Tutorial - Using Classes
- Advanced Tutorial - Advanced Syntax And Accessing C#
- String
- Integer
- Float
- Array/List
- Class
- Global
- Local
- SpotlightScript Accessors
- Accumulator
- Log
- SpawnObject
- Random
- Jump
- GetNamedObject
- Set
- GetLocalString
- SetLocalString
- WaitTime
- SetParent
- GetProperty
- SetStackProperty
- GetStackPropertyDeep
- GetStackProperty
- CacheStackedObject
- CompareValue
- Jump
- JumpEqual
- JumpNotEqual
- GetCachedObject
- IncrementGlobalInt
- IncrementGlobalInt
- CompareStackValue
- Add
- Subtract
- RequestOwnership
- CompareIsOwner
- Multiply
- SubtractVectors
- CompareIsNull
- Call
- CallEqual
- CallNotEqual
- SendCommandToObject
- SendMessage
- Activate
- DeActivate
- Destroy
- RegisterInteractionEvent
- What Is A Command?
- Destroy
- Enable
- Disable
- PlayAudioSourceOneShot
- PlayParticleEffect
- SetText
- AddRelativeForce
- PlayAnimation
- What Is An Interaction Event?
- OnGrab
- OnRelease
- OnCollisionEnter
- OnCollisionExit
- OnTriggerEnter
- OnTriggerExit
- What Is A Property?
- Player
- Input
- What Is An In-Built Variable?
- SPOTLIGHTHAND
- ISHAND
- What Is A Component?
- Portal
- Mirror